Hex: Two Can Play
From now on, no more Mr Good Guy. - Chucky
Description
A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"From now on, no more Mr Good Guy." - Chucky
Our take
Hex perk. Hex perks are totem-bound - they activate when a specific totem spawns and deactivate when it's cleansed. High risk, high reward.
How to use it Don't tell Survivors which totem your Hex is on. The less they know, the longer your Hex stays active. And never run more than 2-3 Hex perks at once - cleansing any one breaks them all.
Best for Killers who can protect multiple totems or who benefit from a passive aura/info effect.
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Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.