Hex: Two Can Play perk icon

Hex: Two Can Play

Killer Perk Charles Lee Ray
Hex
Role Killer
Category Hex
From now on, no more Mr Good Guy. - Chucky

Description

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"From now on, no more Mr Good Guy." - Chucky

Our take

After being stunned or blinded 4/3/2 times in total, with no Hex Totem assigned yet and at least one Dull Totem left, a random Totem activates and Blinds every Survivor who stuns or blinds you for 1.5 seconds. Carried Survivors are exempt from it, and the counter has to be reached before any of it begins.

How to use it It is a strong fit against a team that stuns and blinds on purpose. Poor value against survivors who never try it, since an ordinary hit counts for nothing.

Best for It matches Decisive Strike, Iron Will, Lithe and Adrenaline, the perks a survivor reaches for when a Killer is closing in. The right pick is a killer who expects to eat the occasional stun.

Similar perks

Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.