Overcome
After careful analysis, we are getting the hell out of here! - Jonah Vasquez
Description
You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:
- Extends the duration of the On-hit Speed Boost by +2 seconds.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.
"After careful analysis, we are getting the hell out of here!" - Jonah Vasquez
Our take
Injured by any means, and your On-hit Speed Boost lasts 2 extra seconds, which is the single thing you get from being hit. The price is 60/50/40 seconds of Exhaustion, and the trigger does not work at all while you are already Exhausted.
How to use it Take it if you take hits often, since any Injury sets it off. The 60/50/40 seconds of Exhaustion is worth paying only when the extra 2 seconds of Speed Boost actually saves a run.
Best for Lithe and Adrenaline sit in the same Exhaustion trade, and Sprint Burst and Vigil are the alternatives. Overcome is the pick when you would rather extend an On-hit boost than start a new burst.
Similar perks
Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.