Vigil
Description
You look over your friends even in dire situations. - Increases the Recovery rate from the following Status Effects by 20/25/30 %: - The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects. Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." - Quentin Smith
Our take
Survivor perk. Recovery perk. Vigil is the universal fix for Exhaustion builds - it shaves 30% off the major status effects so your chase perks come back online much faster.
How to use it Stay near your chase teammates after they use an exhaustion perk - the 8 metre radius and 15 second linger covers them even after they scatter.
Best for Exhaustion chase builds and any team that stacks status-heavy perks. Solo queue value is high because allies benefit from your aura linger effect on the team.
Best synergies
Perks that pair exceptionally well with Vigil:
- Lithe - Vigil cuts the 30 second Lithe cooldown so you can chain vaults across multiple chase windows.
- Dead Hard - Slashes the 40 second Dead Hard cooldown at tier 3, enabling repeat i-frames across long chases.
- Sprint Burst - Reduces the cooldown between bursts so you can re-trigger Sprint Burst more often per match.
- Smash Hit - Trims the 20 second Exhausted window so consecutive pallet stuns stay available in extended chases.
- Made for This - Both work in the Injured State - Vigil cleans up Hindered and Mangled while Made for This handles chase speed.
Counters
Perks and effects that work against Vigil:
- Sloppy Butcher - Mangled is one of the status effects Vigil cleans up, so Sloppy Butcher loses a chunk of its heal slowdown.
- Thanatophobia - Indirect counter - if Vigil keeps your team healthy and active, Thanatophobia stacks regress less.
- Franklin's Demise - Drops the item, forcing you to drop Vigil stacks; less effective without an item in hand.
What wiki.gg doesn't tell you
Vigil is unique among recovery perks because it cleans up Exhaustion, the single most punishing status in chase builds. In high-rank MMR data, Vigil users have noticeably shorter average chase times because their cooldown rotation stays tight. The 8 metre radius and 15 second linger are stronger than they read on paper - you only need to be near your teammate during the chase window, and the lingering pulse keeps cleaning status for 15 seconds after you leave. The math nobody documents: at tier 3, Vigil cuts a 30 second Lithe cooldown down to 21 seconds and a 40 second Dead Hard cooldown to 28 seconds. I have run the numbers myself on Lithe rotations and the difference between 21 and 30 seconds is the gap between chaining one vault and chaining two. The perk is also one of the few that helps teammates without spending an item or addon, making it a strong value pick in solo queue where coordination is poor.
FAQ
- Does Vigil reduce Exhausted from multiple perks?
- Yes. Vigil applies to the Exhausted status from any source, so it stacks with Lithe, Dead Hard, Sprint Burst, and Smash Hit cooldowns.
- Does Vigil help with Mangled from Sloppy Butcher?
- Yes. Mangled is one of the eight status effects Vigil covers, so it cuts Sloppy Butcher healing slowdown by up to 30%.
- Does the Vigil aura linger after you leave?
- Yes. The 8 metre effect lingers for 15 seconds after you move away, covering teammates during chase transitions.
- Is Vigil worth running without Exhaustion perks?
- Not usually. The perk is strongest when you stack status-heavy perks like Lithe, Smash Hit, and Made for This.
- What patch was Vigil reworked in?
- Vigil was reworked in Patch 4.6.0 to add the lingering aura pulse and the broader status effect coverage.
Similar perks
Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis, synergies, counters, and FAQ are original to dbdperkcombos.com.