Second Wind perk icon

Second Wind

Survivor Perk Steve Harrington
Healing
Role Survivor
Category Healing
Yeah, that's a no. - Steve Harrington

Description

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
"Yeah, that's a no." - Steve Harrington

Our take

Heal a teammate through a full Health State and your next unhook, either direction, leaves you Broken until 28/24/20 seconds later, when you are automatically healed 1 Health State. It will not even arm if you are already Broken, and dying before the timer elapses cancels it.

How to use it Arming it costs a full Health State of someone else's progress, so a team that heals each other gets the most out of it. A player who is always the one going down gets nothing.

Best for Self-Care and Botany Knowledge are the other half of the trade, since you heal and then they heal you. Unbreakable fits when the Broken debuff is the part you need to cover.

Similar perks

Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.