Second Wind
Yeah, that's a no. - Steve Harrington
Description
You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
"Yeah, that's a no." - Steve Harrington
Our take
Healing perk. Healing perks make the Survivor team more self-sufficient, either by speeding up heals, allowing self-care, or granting bonus effects on heal completion.
How to use it Heal when the Killer is distracted. Pre-emptively heal after a chase if the Killer has moved to the other side of the map.
Best for Squads running 2-4 player SWF where heal efficiency stacks across the team.
Similar perks
Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.