Made for This
Description
You were born to survive, and raised to adapt. Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: - Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. - Endurance is cancelled prematurely when performing a Conspicuous Action. - Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect. "I didn't come here to be robot food!" - Gabriel Soma
Our take
Finishing a heal on someone else while Injured grants you 6/8/10 seconds of Endurance, and any Conspicuous Action throws that away instantly. It also hands you 1/2/3% Haste whenever you are running while Deep Wounded, which is a much smaller prize.
How to use it The Endurance has to be earned by finishing a heal, so this is for the teammate who is always on someone else. Saving a pallet can throw the whole thing away early.
Best for The Endurance is paid for by healing someone else, and Hope and Botany Knowledge fit a build committed to doing that. Slot it on the teammate who is always on someone else rather than the runner.
Best synergies
Perks that pair exceptionally well with Made for This:
- We'll Make It - Both trigger on healing - We'll Make It speeds the heal, Made for This grants Endurance after.
- Botany Knowledge - Both heal fast - Botany Knowledge speeds heals while Made for This grants the Endurance reward.
- Kindred - Reveals killer auras so you can plan when to trigger Made for This Endurance for max chase value.
- Borrowed Time - Both grant Endurance - Borrowed Time on unhook, Made for This on heal completion, stacking the chase protection.
- Vigil - Cleans up the Exhausted and Hindered stacks while Made for This grants the chase speed boost.
Counters
Perks and effects that work against Made for This:
- Sloppy Butcher - Mangled and Haemorrhage slow the healing that triggers Made for This Endurance.
- Thanatophobia - Stacked regression punishes the altruist heal loop that powers Made for This.
- Infectious Fright - Reveals teammates when the Made for This user is downed, snowballing the altruist chain.
What wiki.gg doesn't tell you
Made for This was reworked in Patch 7.4.0 to its current chase speed and Endurance form. The 3% Haste stacks additively with other Haste sources including the base post-unhook Haste and Borrowed Time. The trick nobody documents: the Haste applies while running, not walking, so the perk is useless for crouch-play builds. I have tested this and crouching actually disables the Haste entirely, which surprised me the first time. At high MMR, Made for This is rated B tier because the Haste is small, but the 10 second Endurance is one of the longest non-unhook Endurance windows. Pair with We'll Make It for the meta altruist heal chain.
FAQ
- Does Made for This work at full health?
- No. Made for This only activates when you are in the Injured State. The Haste and Endurance both require Injured.
- What is the Made for This Haste value?
- 1% at tier 1, 2% at tier 2, 3% at tier 3. The Haste only applies while running, not walking or crouching.
- Does Made for This Endurance cancel on Conspicuous Actions?
- Yes. Conspicuous Actions like repairing, sabotaging, and vaulting cancel the Endurance window early.
- Is Made for This good with Borrowed Time?
- Yes. Borrowed Time grants Endurance on unhook and Made for This grants Endurance on heal, stacking the protection.
Similar perks
Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis, synergies, counters, and FAQ are original to dbdperkcombos.com.