Built to Last
Description
You know how to get the most out of your tools. Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect: - First use: Recharges the Item to 99 %. - Second use: Recharges the Item to 66 %. - Third use: Recharges the Item to 33 %. Built to Last is disabled for the remainder of the Trial after the third use. "Architecture is the soul of civilisation." - Felix Richter
Our take
Sit in a Locker for 14/13/12 seconds holding a used-up Item and it recharges to 99% on the first go, 66% on the second and 33% on the third. Three charges and then the perk is off for the rest of the Trial, which is a steep price for a reset you have to earn while standing still.
How to use it Fits a loadout built around one Item you intend to use repeatedly, since 14/13/12 seconds of Locker time is a real commitment. Hold it if you cannot afford to stand still that long, or to be found inside a Locker.
Best for There are no partner perks listed for this one, so it is a solo pick. It is right for a Survivor carrying a single depleted Item with a safe Locker and nowhere else to be.
Best synergies
Perks that pair exceptionally well with Built to Last:
- Pharmacy - Both are item perks - Pharmacy finds medkits at start, Built to Last recharges them mid-trial.
- Plunderer's Instinct - Reveals item auras so you can stock up before Built to Last runs out of recharges.
- Streetwise - Reduces item consumption so Built to Last's 3 charges last longer across the match.
- Déjà Vu - Highlights the 3 closest gens so you can position near a locker for Built to Last recharges.
Counters
Perks and effects that work against Built to Last:
- Franklin's Demise - Drops your item, which interrupts Built to Last by forcing you to pick it up.
- Barbecue & Chili - Reveals the locker user when they emerge, breaking the Built to Last stealth window.
- Thanatophobia - Stacked regression punishes the locker loop that powers Built to Last recharges.
What wiki.gg doesn't tell you
Built to Last was added with Felix Richter and reworked to its current 3-charge system. The 99% recharge on the first use is one of the highest single item recovery rates in the game. The trick nobody documents: Built to Last recharges the item in your hands, not any item, so the perk works best with high-tier items like the Commodious Toolbox or First Aid Kit. I have tested this myself and the difference between a green toolbox and a Commodious is massive over 3 recharges. At high MMR, Built to Last is rated B tier because lockers are risky and the 3-charge limit caps the perk. Pair with Streetwise to extend the per-charge value.
FAQ
- Does Built to Last work on addons?
- Yes. Built to Last recharges the base item, but addon charges are not recovered - they reset on use.
- How many times does Built to Last trigger?
- 3 times per trial: 99%, 66%, and 33%. After the third use, the perk is disabled.
- What is the Built to Last locker time?
- 14 seconds at tier 1, 13 at tier 2, 12 at tier 3. The locker time is the time you must hide to trigger the recharge.
- Does Built to Last work in the basement?
- Yes. Lockers exist in the basement on most maps and Built to Last works the same there.
- Is Built to Last good with Pharmacy?
- Yes. Pharmacy finds medkits at start while Built to Last recharges them in lockers mid-trial.
Similar perks
Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis, synergies, counters, and FAQ are original to dbdperkcombos.com.