Hex: Blood Favour perk icon

Hex: Blood Favour

Killer Perk Talbot Grimes
Hex
Role Killer
Category Hex
It would be no leap of the imagination to suggest that the Trials are a biological response of sorts. - Journal of Talbot Grimes

Description

A Hex that gains the favour of The Entity when blood is spilt.
- Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." - Journal of Talbot Grimes

Our take

Hex perk. Hex perks are totem-bound - they activate when a specific totem spawns and deactivate when it's cleansed. High risk, high reward.

How to use it Don't tell Survivors which totem your Hex is on. The less they know, the longer your Hex stays active. And never run more than 2-3 Hex perks at once - cleansing any one breaks them all.

Best for Killers who can protect multiple totems or who benefit from a passive aura/info effect.

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Source: Perk data sourced from the Dead by Daylight Fandom Wiki and Behaviour Interactive's official site. Our analysis and recommendations are original to dbdperkcombos.com.