The Dead by Daylight community has been carrying a release date for Chapter 42 that is wrong. Not slightly wrong, not off by a patch cycle, but off by a full week. Since early October, the date that has been repeated across wikis, leaks, spreadsheets and at least one major outlet has been 17 November 2026.
Chapter 42: Terrifier does not release on 17 November 2026. It releases on 24 November 2026.
That is not our opinion and it is not a community correction. It is stated on Behaviour Interactive's own chapter page, it is written into the Steam release metadata for the DLC, and it was in the official press announcement that went out on launch day. Three first-party sources agree on 24 November. The only thing that says 17 November is the wiki page that got there first and then got copied by everyone who read it.
We spent the last week chasing this down to the exact revision where the wrong date entered the record, because that is the only way to answer the question people are actually asking: where did 17 November come from, and who should have caught it. We found the answer, and it is more interesting than a typo. It was an estimate from a games site, a leak that Behaviour never confirmed, and a wiki page that corrected itself on the exact day the chapter went live. The correction happened. Nobody noticed.
This one also costs us something, and we would rather say so plainly than quietly republish a date. Our own coverage of the chapter said 17 November. We were wrong in the same way and for the same reasons as everybody else. There is a correction notice on the older post, and we are not editing it out of the record.
The short answer: 24 November 2026
Here is the confirmation chain, in the order we trust it.
| Source | What it says | What kind of statement it is |
|---|---|---|
| deadbydaylight.com chapter page | "Release date: Nov 24, 2026" | First-party, official, published |
| Steam store, DLC app 5510420 | Release timestamp 1795539600, which is 17:00 UTC on 24 November 2026 | First-party, machine-readable |
| Steam store API | "release_date: coming_soon, date: 24 Nov, 2026" | First-party, machine-readable |
| Official press announcement, 28 October 2026 | "Available today via the Steam Public Test Build and officially releasing on November 24" | First-party, official, published |
| Wikipedia downloadable content table | "Terrifier, November 24, 2026, The Terrifier, Sienna Shaw" | Third-party, citing Behaviour |
| Dead by Daylight wiki, current revision | "set to release on 24 November 2026" | Third-party, corrected 28 October |
| GamesRadar, pre-trailer | "likely to be around Tuesday, November 17, 2026, based on a three-month release date schedule" | Third-party, explicitly an estimate |
| IGN Official Terrifier Teaser Trailer page | "Terrifier comes to Dead by Daylight on November 17" | Third-party, still wrong as of today |
Three first-party sources, one third-party source that cites them, and one third-party source that got it wrong.
The Steam timestamp is worth spelling out because it is the hardest to argue with. 1795539600 is a Unix epoch value. It resolves to 17:00 UTC on 24 November 2026, which is a sensible release hour for a live-service game. There is no plausible reading of that number that produces 17 November. The store does not carry a placeholder for unreleased DLC, it carries the actual date.
How 17 November got into circulation
This is the part that surprised us, and it is worth setting out in full because it explains why the wrong date survived for over a month despite being trivially checkable.
The Dead by Daylight wiki created its "Terrifier (Chapter)" page on 15 June 2026, two days after the game's tenth anniversary broadcast announced the crossover. For four months the page said the chapter was "set to release sometime in November 2026". That was correct and appropriately vague.
Then on 1 October 2026, the page changed. It picked a specific date: 17 November 2026. The wiki revision history shows the wording change exactly, and the timing matters. It happened on the same day that GamesRadar published its estimate reasoning that the chapter was "likely to be around Tuesday, November 17, 2026, based on a three-month release date schedule". The wiki did not cite a source for the date. It just started stating it.
Here is the revision history in full.
| Revision date | Revision ID | What the page said |
|---|---|---|
| 15 June 2026 | r185409 | "set to release sometime in November 2026" |
| 8 July 2026 | r188236 | "set to release on November 2026" (page renamed) |
| 1 October 2026 | r191837 | "set to release on 17 November 2026" |
| 26 October 2026 | r193400 | "set to release on 17 November 2026" |
| 28 October 2026 | r193478 | "set to release on 17 November 2026" |
| 28 October 2026 | r193479 | "set to release on 17 November 2026" |
| 28 October 2026 | r193540 | "set to release on 24 November 2026" (corrected, 15:59 UTC) |
| 5 November 2026 | r193959 | "set to release on 24 November 2026" |
Three separate sources fed the 17 November figure into circulation at roughly the same time, and none of them had a first-party claim to it.
The first was the estimate. GamesRadar reasoned backwards from Behaviour's historical cadence and landed on a Tuesday in the third week of November. That is a reasonable inference and the site was honest about it, using "likely" and naming the reasoning. The problem is that once a date is written down in a sentence, it stops being read as an inference.
The second was the leak ecosystem. One gaming site put it plainly: "Leak accounts have floated specific November dates, and none of them is official." Another added that "the 17 November date" comes "from leak accounts and a GamesRadar estimate" and that "Behaviour hasn't confirmed it". Both were correct. Both published the number anyway.
The third was the official side, and this is the uncomfortable part. Damien Leone, who created Art the Clown, posted on X on 21 October celebrating "Art the Clown's debut in Dead by Daylight on November 17". Regal, the character's publisher, ran promotional material using the same date, while also noting the sunglasses would not be available until 24 November. So the number reached the public through the people closest to the property, carrying a specific and wrong date, with no clarifying footnote.
Read those three strands together and the mechanism is clear. An estimate gets made. A leak restates it as a rumour but keeps the number. A creator's promotional post restates it as a fact. A wiki reads the ambient number, decides it is established, and writes it without a source. Then every site that cites the wiki is citing something that was never verified in the first place.
The IGN teaser trailer page is the cleanest example of how this propagates. It is a major outlet, it has the official trailer, and it still says "Terrifier comes to Dead by Daylight on November 17". That page was not updated when Behaviour corrected the date.
The one thing that went right: the wiki corrected itself. At 15:59 UTC on 28 October 2026, 37 minutes before the official press announcement went out, the "Terrifier (Chapter)" page changed from 17 November to 24 November. The editor got it right. The correction just did not travel.
Our own error, and why we are flagging it
We should be direct about our part in this.
Our 28 October PTB post states in its FAQ that "the full update is expected on 17 November 2026", and its Sources section attributes that date to the Dead by Daylight wiki and the Wikipedia downloadable content table, noting that both cite Behaviour. Neither claim survives scrutiny. The wiki was corrected the same day that post was published, and the Wikipedia table now reads 24 November.
Our earlier Art the Clown announcement post carried the same date.
We are not rewriting those posts to pretend we were right. Two reasons. The first is that quietly editing a published sentence about a date that was genuinely wrong on the day it was written is a small lie, and it is the kind of lie that makes a corrections process meaningless. The second is that this particular error is more instructive than a silent fix would be: it shows exactly how the 17 November figure propagated, because we were part of the chain. We read the wiki, we read the estimate, and we wrote it down without going back to Behaviour.
So there is a correction notice on the 28 October post, in the same format we used for the 10.2.0 reversal post, which is the house pattern for this. The notice says what was wrong, when it became wrong, and what the correct date is. It does not rewrite the article.
If you are here because you saw 17 November somewhere and were about to plan around it, you now know what happened. And if you are here because you saw our post say it, you know that we made the same mistake as everybody else, for the same reason, and that we would rather own it than hide it.
What Chapter 42 actually contains
The chapter is small by Dead by Daylight standards, which is worth saying plainly before the details. There is one licensed Killer and one licensed Survivor. No new realm in the usual sense. One original map. One new power. Six new perks.
| Content | Name | Type | Notes |
|---|---|---|---|
| Licensed Killer | The Terrifier | Killer | Art the Clown, from the Terrifier films |
| Licensed Survivor | Sienna Shaw | Survivor | Voiced by Lauren LaVera |
| Killer power | Bag of Toys | Power | Five single-use toys, Deadliness ramp |
| Killer perks | Laughingstock, Kill Spree, Funny Business | 3 perks | New for 10.3.0 |
| Survivor perks | Valkyrie's Rage, Shared Trauma, Best Gift Ever | 3 perks | New for 10.3.0 |
| Map | Hartshorne Mall | Original map | Release timing unsettled, see below |
| Cosmetics | Art Crispies Cereal charm, Clown Cafe Banner | Cosmetics | Unlocked by buying the DLC |
| Mori system | New Mori framework | Feature | Shipped in the 10.3.0 PTB ahead of launch |
We covered the mechanics in depth in our 10.3.0 PTB post, including the full rewrite of the Mori system and the six perks that got re-tuned alongside the chapter. This post is about the date and everything that has happened around it since.
Art the Clown is The Terrifier: settling the name
Because the chapter was announced under the character's own name and ships under the film's name, there is a persistent confusion about what to search for.
The Dead by Daylight wiki's Art the Clown page opens with this: "Art The Clown or 'The Terrifier' is one of the Killers currently featured in Dead by Daylight. He will be introduced as the Killer of Terrifier (Chapter), a Chapter DLC set to release on 24 November 2026." The page titled The Terrifier is a redirect to Art The Clown. So both names refer to the same Killer, and the redirect is one-directional.
Behaviour's own naming is what matters in game. The Killer is The Terrifier. The chapter is Terrifier. The power is Bag of Toys. The map is Hartshorne Mall. Art the Clown is the character's name from the films and is what the community calls him, but the in-game and official entity naming uses The Terrifier.
This is not a pedantic point. If you are searching for the perk, the power or the chapter, "Art the Clown" and "The Terrifier" produce different results on different sites, and the fandom wiki in particular is where navigational perk queries get settled. Our earlier coverage went out under the Art the Clown name, and we have kept it live rather than renaming it, because the name people were searching for in July was Art the Clown.
The reveal that went badly, and the apology that followed
The 1 October 2026 "October of Horror" livestream previewed Art, and the reaction was negative. The two complaints that came up were that the in-game model did not resemble the actor playing him, and that his weapon appeared to float next to his hand at an unnatural angle.
Behaviour's response was unusual enough to be worth reporting. During a live panel, the producers of the Terrifier films stated that Behaviour Interactive had contacted them to apologise for the underwhelming reveal. That is not a routine patch note. It is a licensed property holder being told by the studio that it made a mistake in presenting its own licensed character.
The character himself was not an asset in the preview. Art had already been shown in live action at the tenth anniversary broadcast in June, and the in-game model was reprised by the original actor, David Howard Thornton. So the model is not an unrecognisable cameo. It is a licensed recreation that did not land, and the apology went all the way up to the property holders.
The reveal also came with three teaser images, and they are a good study in how this crossover was marketed. The first teaser was Dwight's broken glasses, which is a reference to Jonathan Shaw, the character Sienna plays in the films. The second was a trashbag with limbs sticking out of it. The third was a blow-up clown doll. Each one is a pun or an in-joke rather than a character reveal, which tells you the marketing team was deliberately avoiding showing the Killer outright before launch day.
Bag of Toys: five toys, and what Deadliness actually does
The Terrifier's power is Bag of Toys. Hold the Ability button to open the bag and select one of two random toys. The bag then goes on cooldown. Each toy is single-use and inflicts the Torture effect.
| Toy | What it does |
|---|---|
| Acid Bottle | A thrown bottle that leaves an acid pool, with a charge and cancel speed of 3.2 m/s and a 2 m/s recovery |
| Flail | A swinging weapon with a 3.8 m/s charge and cancel speed and a 9.2 m/s swing |
| Handgun | The first actual firearm in Dead by Daylight |
| Flamethrower | A sustained area denial weapon |
| Bike Horn | A taunting weapon whose best effects only fire against groups of Survivors |
The official press blurb describes the set as pulling "a flail, a flamethrower, a firearm, a beer bottle full of acid, and even a funky little bike horn", and confirms that "each weapon will have its own unique Mini-Mori".
Deadliness is the ramp that makes the toys dangerous rather than annoying. When a toy applies Torture it gains a point of Deadliness. Deadliness starts at a maximum of 3 points and caps at 6 in absolute terms. At maximum Deadliness, that toy can down injured Survivors directly, and the Bike Horn's version lets it interrupt and instantly regress Survivors who are repairing or healing.
Two timing values from the community wiki are worth noting because they explain the feel of the power. Bag charge time is 0.2 seconds, and a shorter hold performs a Taunt instead of opening the bag, so a panic tap is a taunt and not a wasted item. Toy selection takes 1 second. The Mini-Mori window is 15 seconds, Taunt duration is 2 seconds, and Terrified Taunt range is 6 metres. Camera lock is 0.65 seconds.
One thing is worth flagging because the 10.3.0 patch notes list it as a known issue: the power description does not specify that Horn Oblivious and the Deadliness score only trigger when multiple Survivors are detected. Until Behaviour patches that text, the Bike Horn is a group weapon in practice and the tooltip does not tell you so.
Seven Moris: the record Art is about to break
The Terrifier is the first Killer in Dead by Daylight to possess seven Memento Moris under the new Mori system.
The breakdown, as recorded on the wiki and in the 10.3.0 patch notes:
- 1 Finisher Mori, the cinematic one that ends the match when the final Survivor dies.
- 5 Power Moris, one for each of the five toys in Bag of Toys.
- 1 general Mori, tied to Mori perks and offerings.
The Head of Behaviour, Mathieu Cote, said in an interview that Art the Clown "will break records with his Mori". That is a nice line and it is also literally true, because no other Killer has five distinct weapons inside one power.
For context on how unusual this is, and how much the rules changed, the 10.3.0 patch notes rewrote the Mori framework itself. Finisher, Power and Short Moris now have defined rules, only one Kill prompt is ever shown, all Moris use the Attack input, and every Killer released after The Terrifier has to follow them. Existing Killers will be revisited. We broke down the full framework in our PTB post and it is worth reading if you want to know what a Power Mori actually is, because it is not what players assumed from the word "Mori".
The Terrifier also brings the first real firearm to the game with his handgun. Behaviour has been careful in the past about weapons with that kind of cultural weight, and the fact that it is a prop from a slasher film rather than a military weapon is not an accident.
The Terrifier's three Killer perks
The Killer side of Chapter 42 ships with three new perks.
Laughingstock is the taunt perk, tied to the Taunt action that a short bag hold performs. It sits on the same fundamental loop as Hex: No One Escapes Death, where the Killer trades a burst of power for something the Survivors can notice and react to. The difference is that Laughingstock uses the Killer's own animation rather than a Hex perk's version, which means it is a slot for players who want the taunt without the Hex commitment.
Kill Spree is the reward perk for the toy loop. Each toy is single-use, so the perk rewards you for cycling through them rather than camping one weapon, which is exactly the pressure the Deadliness ramp applies.
Funny Business is the generator disruption perk, and the official press blurb describes it as granting "a random effect in addition to a temporary haste buff whenever you damage a Generator". A random effect plus haste is an unusual combination, because haste usually means the Killer is losing pressure. The random element is what makes it a gamble rather than a build.
The relevant Killer numbers here are still being worked out by the community, and we would rather say that than invent tiers. What is confirmed is the mechanic text above. If you want to see how a Killer with a toy-based power fits into a broader setup, our killer regression quartet and anti-pallet chaser builds are the reference points for how the current meta treats generator pressure and pallet control, both of which The Terrifier interacts with directly.
Sienna Shaw: the Survivor, the voice and the three perks
Sienna Shaw is the licensed Survivor. She is voiced by Lauren LaVera, the original actress who portrayed her in the Terrifier movies, which is the standard for this generation of licensed characters in the game. The pattern matches what we have seen with the Ada Wong and Cheryl Mason additions, where the film actor voices their own in-game counterpart.
Sienna Shaw is the 26th voiced Survivor and the 14th Survivor to actively speak. Those numbers matter to a specific part of the community, because speaking Survivors are rare enough that each one is individually covered. Our Shane Wiigwaas guide covers the previous case in that series.
Her three perks:
Valkyrie's Rage lets you turn the tables by unleashing an extra-powerful pallet stun. This is a counter-pallet tool rather than a movement tool. If you are running it, you are giving up some of the raw speed that Survivor perk slots usually buy, in exchange for a guaranteed answer to the vault. Pair it with a stamina option such as Lithe or Endurance and it becomes a genuine two-slot anti-pallet package rather than a dead slot.
Shared Trauma says that whenever you take a protection hit, all Survivors within 12 metres can recover from the Exhausted status while running. This is a rescue-support perk rather than a self-preservation perk, and it lives in the same slot as Altruism-adjacent thinking, where your value to the team is what the team gets. The 12 metre radius is small enough that position matters, which means the perk rewards you for standing with the group at the moment something goes wrong.
Best Gift Ever lets you drop items to gain powerful passive abilities. It is the same shape as a lot of strong Survivor perks in the current patch, where your build is a bet on a read rather than a guaranteed outcome.
The three together describe a Survivor who is built around positioning near other people and punishing vaults, which is the opposite of the Windows of Opportunity and Spine Chill style aura-reading meta that most of the current Survivor tier list rewards.
Hartshorne Mall: 24 November or December?
This is the one genuine open question in the chapter, and it is the part where first-party and community sources actually disagree rather than where a single source was copied badly.
The case for shipping with the chapter on 24 November is strong and comes from official sources. The Steam store description for the DLC reads: "Dead by Daylight: Terrifier brings horror icons The Terrifier and Sienna Shaw into The Fog alongside a new original Map, Hartshorne Mall." The official press blurb describes Hartshorne Mall as "a brand-new original Map that has been long requested by the DBD community", with "haunting storefronts and liminal hallways" where "what was once a friendly space for families to go shopping has been warped by The Entity into a dark reflection of itself". And the 10.3.0 public test build itself includes the map, which usually means the map is close to release.
The case for December is the Dead by Daylight wiki, which states plainly: "Hartshorne Mall is an upcoming map set to be released in December 2026." The Wikipedia downloadable content table lists the Terrifier chapter as "November 24, 2026, The Terrifier, Sienna Shaw" and shows no map in the row at all.
Then there is GamesRadar, which reported before the trailer that "the mall map won't be arriving as part of this chapter and will instead be released sometime in December". That was an accurate reading of the roadmap, where the map was always scheduled as a standalone release, and it appears to have been right.
Our read: the map is the same situation as the chapter date, one tier up. The road map is the source of truth for what is scheduled; the store description is a marketing blurb written before launch and not always updated per region or per release stage. The 10.3.0 PTB including the map is real evidence for a November launch, but PTB content moves, and the map was in the PTB because it was being built.
What we will say with confidence is that Hartshorne Mall is not going away, that it is an original map rather than a licensed one, and that it is the first map in the game with its own voice lines, with announcements playing on the mall speakers for everyone to hear. It is internally known as Liminal, sharing its realm name with The Subdivisions, and the lore ties it directly into Dwight's childhood, which explains why a shopping mall is the kind of place The Entity would take a five-year-old who lost his parents. We wrote about the map when it was first announced, in our Hartshorne Mall preview.
Practically: if Hartshorne Mall is not playable on 24 November, it is the one thing you might be waiting for that does not arrive with the chapter. Plan your first session around the Killer and the Survivor, and treat the map as a follow-up.
Art arrives on the same day Chucky leaves
There is a piece of timing here that is easy to miss and it changes what 24 November actually means for a store visit.
Behaviour confirmed that the Chucky Chapter leaves the game and the first-party stores on 24 November 2026, the same day Terrifier goes on sale. Wikipedia records it as: "In October 2026, Behavior announced that the Chucky DLC would no longer be available for purchase after November 24, 2026."
So this is not a chapter drop into a catalogue that just grows. The character lineup rotates. Chapter 42 arrives on the day the previous licensed chapter leaves, which is how the store has been working since the franchise shifted to a rotating Chapter model.
Two practical consequences. If you own the Chucky Chapter, it stays playable, but it is no longer for sale. If you were holding off on Chucky because you assumed the rotation would wait, that assumption has a deadline. And if you were going to buy Art the Clown's content from a third-party key site on 17 November because someone told you that was the launch day, that plan is based on a date that does not exist.
Meanwhile, 10.2.2a: the first live test of backend tunables
Two days after the PTB went live, Behaviour shipped a patch that was not a patch in the traditional sense. It was the first real use of the Backend Tunables system the studio announced in the 10.3.0 notes, and it landed on 29 October 2026 at 15:06 UTC.
The framing in the announcement is the important part: "Last week, we introduced the Backend Tunables system as a way to get small balance changes in your hands quicker without having to wait for patch releases. We mentioned having changes planned for a number of Killers and today, we're putting this system to use with some adjustment to The Executioner and The Good Guy."
The Executioner's changes:
| Change | Before | After |
|---|---|---|
| Rites of Judgment activation time | 1s | 0.8s |
| Rites of Judgment cancel time | 1s | 1.2s |
| Rites of Judgment maximum charges | 10 | 8 |
| Rites of Judgment recharge rate | 0.25 charges/s | 0.5 charges/s |
| Punishment of the Damned initial spawn delay | 0.267s | 0.25s |
| Punishment of the Damned delay between segments | 0.033s | 0.001s |
| Punishment of the Damned segment lifetime | 0.18s | 0.3s |
| Punishment of the Damned maximum range | 10m | 16m |
Behaviour's developer note: "our goal is to make The Executioner feel snappier when using his power, while also giving him more range to help promote those awesome plays."
The Good Guy's changes:
| Change | Before | After |
|---|---|---|
| Hidey-Ho mode cooldown | 12s | 10s |
| Slice and Dice vault time | 1s | 0.8s |
| Maximum Slice and Dice time | 1.8s | 2s |
Behaviour's developer note: "We felt that The Good Guy could use a little bit of a boost to his lethality while in power, so we've made some adjustments to put him in a better place for the long term."
Three things are worth reading into this.
First, the shape of both changes is the same. Faster activation, faster cooldown, longer active window. That is a lethality buff expressed as responsiveness. The Good Guy's Hidey-Ho goes from a 12 second cooldown to 10, and his Slice and Dice window goes from 1.8 to 2 seconds while the vault inside it gets faster. The Executioner's power activation drops from 1 second to 0.8 and his punishment segments live longer and reach further.
Second, The Good Guy is a Killer whose kit leans on Deception for aura reads and on Fire Up for recovery, and whose perk options include Built to Last, For the People, Vigil, Enduring and Unbreakable. A buff to his power sits underneath a lot of player-built setups, which is why it was probably worth doing in a system that can be tuned without a patch cycle.
Third, and this is the part that surprised us: the October community stream recap had predicted The Executioner and The Judgment. The patch actually adjusted The Executioner and The Good Guy. The prediction was half right, and the half it got wrong was a different Killer entirely. That is a useful calibration point for anyone reading Behaviour's own previews as a reliable patch list.
No download was required for these changes, but players do need to restart the game for them to take effect. That last detail is the whole point of the system, and it is why it matters for the Terrifier launch: the week of 24 November may well include backend changes to chapter content that never appear in a patch note.
What January's 10.4.0 looks like
Behaviour previewed the next update in the 22 October community stream recap, and it is a fuller preview than usual. Coming in January, the update will feature a medium-sized Killer update, multiple smaller Killer tweaks, and adjustments to around 15 perks.
The perks named in the preview are Eruption, Sloppy Butcher, Surge, Hyperfocus, Shoulder the Burden and Resurgence. Shoulder the Burden is already on Behaviour's escape-rate-down list from the 10.2.0 recap, so it is a perk the studio has already identified as underperforming.
Our read on the timeline is that 10.4.0 is a balance pass designed to absorb the Terrifier into the meta, and that the backend tunables system means some of it may not arrive as a patch at all. If you are a theorycrafter, the 10.3.0 numbers are the first datapoint from a system Behaviour now says it will run continuously.
Your checklist before 24 November
If you play Killer. The Terrifier is a Deadliness-ramp Killer, which means patience with the toy selection window is the skill. Do not burn toys to secure a hit you did not need. The bike horn only does its best work against groups, which is not in the tooltip, so learn it from the killer anti-pallet chaser mindset of controlling where Survivors can go rather than chasing where they are. And check your perk selection, because three new Killer perks means your killer tier list will need a new row.
If you play Survivor. Sienna Shaw is a positioning Survivor, not a speed Survivor. Her perks reward being near other people and punishing vaults, which means the aura-reading meta that dominates most of the current tier list is not where her value sits. If you want a fallback build while you learn her, Resilience, Hope and Deja Vu remain the reliable core, and no-mither is still one of the best raw power spikes in the game.
If you run a stream. The 10.3.0 patch added Regional Streamer Mode under Gore Customization. It is free, it removes a real problem, and it is one click.
If you track the meta. The 10.2.2a backend changes are already live and already affected The Executioner and The Good Guy. Restart your client. The 10.2.2 Dark Arrogance post explains why that perk went through four designs in six weeks, and our killer build tests cover the 10.2.0 numbers.
If you are an admin or a server owner. Nothing to do, but note that 24 November is also the day the Chucky Chapter leaves purchase, so any giveaway or giveaway rules that reference it need updating before launch day.
Frequently asked questions
When does Chapter 42: Terrifier release?
On 24 November 2026. The official Dead by Daylight chapter page, the Steam store listing and the official press announcement all confirm this, and the Steam release timestamp resolves to 17:00 UTC on that date.
Is it 17 November or 24 November?
It is 24 November. The 17 November date was an estimate from a games site that reasoned from Behaviour's historical release cadence, reinforced by unofficial leak accounts, and then written down as fact by the community wiki without a source. Behaviour never confirmed it.
How did 17 November spread so widely?
Three sources fed each other. GamesRadar published an explicit estimate based on a three-month release schedule. Leak accounts repeated the specific date, while noting it was not official. A wiki page then adopted the date as fact without citing anyone, and every site that cited the wiki was ultimately citing the estimate.
Did the Dead by Daylight wiki correct itself?
Yes, on 28 October 2026 at 15:59 UTC, roughly 37 minutes before the official press announcement went out. The page changed from 17 November to 24 November. The correction was made and simply did not propagate to the outlets that had already published the wrong date.
Was the wrong date an official Behaviour error?
No. We found no first-party source stating 17 November. The date appeared in creator and publisher promotional posts and in third-party coverage, but Behaviour's own channel page, Steam metadata and press release all say 24 November.
Did your site get the date wrong?
Yes. Our 28 October PTB post and our earlier Art the Clown announcement post both said 17 November. We have added correction notices to both rather than editing the published text, because the way the date spread is the story and quietly fixing it would have removed the evidence.
What is the Terrifier Chapter's price?
Behaviour did not publish a price in the chapter announcement. The Steam store page for the DLC carries the release date and content description, and it also lists the two cosmetics the purchase unlocks: the Art Crispies Cereal charm and the Clown Cafe Banner.
Is Art the Clown the same as The Terrifier?
Yes. He is the same Killer. The official in-game and chapter naming uses The Terrifier, and the wiki's The Terrifier page redirects to Art The Clown. The character's own name from the films is Art the Clown.
What is the new Killer's power?
Bag of Toys. Hold the Ability button to open the bag and select one of two random toys, and the bag then goes on cooldown. Each toy is single-use and inflicts the Torture effect. The five toys are Acid Bottle, Flail, Handgun, Flamethrower and Bike Horn.
What is Deadliness?
It is the ramp on the Terrifier's power. When a Toy applies Torture it gains a point of Deadliness, starting at a maximum of 3 points and capping at 6. At maximum Deadliness that toy can down injured Survivors directly, and the Bike Horn's version can interrupt and instantly regress Survivors who are repairing or healing.
How many Moris does Art have?
Seven, which is a record. One Finisher Mori, five Power Moris because the power contains five distinct items, and one general Mori tied to Mori perks and offerings. Behaviour's head, Mathieu Cote, said Art will break records with his Mori.
What are The Terrifier's perks?
Laughingstock, Kill Spree and Funny Business. Funny Business grants a random effect in addition to a temporary haste buff whenever you damage a Generator.
What are Sienna Shaw's perks?
Valkyrie's Rage, which gives an extra-powerful pallet stun, Shared Trauma, which lets all Survivors within 12 metres recover from Exhausted while running whenever you take a protection hit, and Best Gift Ever, which lets you drop items to gain passive abilities.
Who voices Sienna Shaw?
Lauren LaVera, the original actress from the Terrifier films. Sienna is the 26th voiced Survivor and the 14th Survivor to actively speak in the game.
Does Hartshorne Mall release on 24 November?
We are not certain, and we would rather say so than guess. The official press blurb and the Steam description both present the map as arriving with the chapter, and it was in the 10.3.0 public test build. The Dead by Daylight wiki lists it as December 2026, and the Wikipedia DLC table shows no map for this chapter. Watch for a map-specific announcement rather than assuming either way.
What is Hartshorne Mall?
An original map in a realm called The Subdivisions, internally known as Liminal. It is the first map in the game to feature its own voice lines, with announcements playing on the mall speakers for every player to hear, not just the Killer. It was first shown at the tenth anniversary livestream on 14 June 2026.
Is Chucky leaving the game on the same day?
Chucky is leaving purchase, not the game. Behaviour confirmed the Chucky Chapter leaves the game and the first-party stores on 24 November 2026. If you own it, it stays playable.
What changed in the 10.2.2a patch on 29 October?
It was the first live use of Behaviour's Backend Tunables system, and it adjusted The Executioner and The Good Guy without requiring a patch download. The Executioner got faster power activation, fewer charges with a faster recharge, and a punishment effect with more range. The Good Guy got a shorter Hidey-Ho cooldown and a longer Slice and Dice window. You need to restart the game for the changes to apply.
Is the January 10.4.0 update confirmed?
Yes. Behaviour published it as a sneak peek in the 22 October community stream recap: a medium-sized Killer update, multiple smaller Killer tweaks and adjustments to around 15 perks, including Eruption, Sloppy Butcher, Surge, Hyperfocus, Shoulder the Burden and Resurgence.
Why was the 10.3.0 public test build a day late?
It was scheduled for 27 October and opened on 28 October at 8am PT, 11am ET and 3pm GMT. Behaviour's official community account said the reason was simple: there is a lot in store for this PTB.
Where do I read the official patch notes?
The 10.3.0 PTB patch notes are on Steam under the title "10.3.0 | Terrifier PTB Patch Notes", the 10.2.2a patch is the Steam announcement titled "10.2.2a Backend Bugfix Patch", and Behaviour posts every update on the Dead by Daylight news page and the official forums.
Sources
Everything factual in this article comes from first-party sources wherever a first-party source exists.
The release date is established by three independent first-party statements: the official Dead by Daylight chapter page for Terrifier, which states "Release date: Nov 24, 2026"; the Steam store listing and store API metadata for DLC app 5510420, which carry the release timestamp 1795539600, resolving to 17:00 UTC on 24 November 2026, and the string "24 Nov, 2026"; and the official press announcement published on 28 October 2026, which states "Available today via the Steam Public Test Build and officially releasing on November 24" and "It releases officially on November 24th 2026."
The revision history of the Dead by Daylight wiki page for Terrifier (Chapter), covering revisions r185409 through r193959, is the primary evidence for how 17 November entered and then left the record. The change from 17 November to 24 November at revision r193540 on 28 October 2026 at 15:59 UTC is the correction point.
The GamesRadar release-cadence estimate, the leak-account reporting that names 17 November while stating it is not official, the Damien Leone post of 21 October and the Regal promotional material are cited as the circulating sources of the wrong date, not as sources for the release date.
The 10.2.2a Backend Bugfix Patch, published on Steam on 29 October 2026 at 15:06 UTC, is the source for every Executioner and Good Guy number in this article, including both developer notes, quoted in full and not paraphrased.
The 10.3.0 PTB patch notes, published on Steam on 28 October 2026 at 15:00 UTC, are the source for the Mori system rewrite, the chapter content list and the known issues. The 22 October community stream recap on Steam and the Behaviour forums is the source for the January 10.4.0 preview and for the 10.2.0 usage and kill-rate data.
Character details for The Terrifier, Sienna Shaw and Hartshorne Mall are attributed to the Dead by Daylight wiki, including the seven Mori breakdown, the power values, the December timing for Hartshorne Mall, and the Lauren LaVera voice credit. Where the wiki and first-party sources disagree, we have said so rather than picking a winner silently.
The Chucky Chapter departure date is from Behaviour's confirmation as reported by Bloody Disgusting in late October, and is corroborated by the Wikipedia downloadable content article.
Our own earlier coverage of this chapter is linked throughout, and both earlier posts carried the wrong date. They now carry correction notices.
